Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
Make a new subdirectory in the batch dir of the main MMNEAT project called Experiments-2023-MinecraftBigger that has some new experiment batch files in it. First, copy over all the batch files that start with the word "Launch" from Experiments-2023-GECCO-MinecraftFlyingMachines. Then copy over MinecraftAccumulate-ME-Observer-VectorPistonOrientation.bat but rename it to BigMinecraft-VectorPistonOrientation.bat
You will then need to modify the contents of this copied file. Specifically, set:
base to bigminecraft
log to BigMinecraft-VectorPistonOrientation
saveTo to VectorPistonOrientation
minecraftXRange, minecraftYRange, and minecraftZRange to 5
spaceBetweenMinecraftShapes to 14
Then test the batch file out and see if it starts evolving larger shapes.
Make a new subdirectory in the
batch
dir of the main MMNEAT project calledExperiments-2023-MinecraftBigger
that has some new experiment batch files in it. First, copy over all the batch files that start with the word "Launch" fromExperiments-2023-GECCO-MinecraftFlyingMachines
. Then copy overMinecraftAccumulate-ME-Observer-VectorPistonOrientation.bat
but rename it toBigMinecraft-VectorPistonOrientation.bat
You will then need to modify the contents of this copied file. Specifically, set:
base
tobigminecraft
log
toBigMinecraft-VectorPistonOrientation
saveTo
toVectorPistonOrientation
minecraftXRange
,minecraftYRange
, andminecraftZRange
to 5spaceBetweenMinecraftShapes
to 14Then test the batch file out and see if it starts evolving larger shapes.