schrum2 / MM-NEAT

Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
http://people.southwestern.edu/~schrum2/re/mm-neat.php
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Nature Machines #859

Closed schrum2 closed 1 year ago

schrum2 commented 1 year ago

Once #855 and #858 are done, make a new batch file in the "Experiments-2023-MinecraftBigger" directory that is basically the same as BigMinecraft-VectorPistonOrientation.bat, but it evolves with the new nature block set (leaves and logs). Call the batch file "BigMinecraft-NatureVectorPistonOrientation.bat" and change the internal saveTo and log values appropriately.

TjRaffert commented 1 year ago

I created the new batch file asked for above while also changing the values that needed to be changed. I also got it running on a machine.

schrum2 commented 1 year ago

This produces some flying machines, but I have not noticed the leaves or wood playing any special role in the machines yet. Some leaves get crushed, but otherwise nothing interesting is happening.