schrum2 / MM-NEAT

Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
http://people.southwestern.edu/~schrum2/re/mm-neat.php
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Option to tweak POST_EVALUATION_CORNER #878

Closed schrum2 closed 1 year ago

schrum2 commented 1 year ago

The former SPECIAL_CORNER is now called POST_EVALUATION_CORNER and is defined in MinecraftClient. Make a parameter "minecraftPostCornerAdjustY" whose default value is 0. This is an int parameter whose value will be added to the y-coordinate of the POST_EVALUATION_CORNER, to make it easier to adjust where the special shape shows up.

TjRaffert commented 1 year ago

Fixed this issue and committed the changes.