Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
The former SPECIAL_CORNER is now called POST_EVALUATION_CORNER and is defined in MinecraftClient. Make a parameter "minecraftPostCornerAdjustY" whose default value is 0. This is an int parameter whose value will be added to the y-coordinate of the POST_EVALUATION_CORNER, to make it easier to adjust where the special shape shows up.
The former SPECIAL_CORNER is now called POST_EVALUATION_CORNER and is defined in
MinecraftClient
. Make a parameter "minecraftPostCornerAdjustY" whose default value is 0. This is an int parameter whose value will be added to the y-coordinate of the POST_EVALUATION_CORNER, to make it easier to adjust where the special shape shows up.