schrum2 / MM-NEAT

Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
http://people.southwestern.edu/~schrum2/re/mm-neat.php
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Update the instructions in Minecraft.md #889

Closed JoannaBlatt closed 1 year ago

JoannaBlatt commented 1 year ago

These instructions are old and out of date. It would be good to go through and update them.

schrum2 commented 1 year ago

@JoannaBlatt Any progress on this?

schrum2 commented 1 year ago

Your version of the file seems to have lost all formatting present in the original, which is here: https://github.com/schrum2/MM-NEAT/blob/master/Minecraft.md The .md extension stands for Markdown, and it allows for certain limited control over formatting. I want to retain that formatting in the document. See here for info on Markdown: https://www.markdownguide.org/cheat-sheet/

schrum2 commented 1 year ago

Also, the teleport command seems to be missing from the new version. Granted, it was incorrect in the old version (missing the ), but it should still be here (and corrected)

schrum2 commented 1 year ago

I would like some more work on this before we wrap up. Here are some important notes to share in this file:

When evolving shapes, the best place to do (after entering creative mode) is actually -100 100 -100. The current recommendation to go to 10 10 10 was only true when we were storing the whole archive in the world, but the actual shape evaluations happen around -100 100 -100.

Also, mention how to use the batch files postSpawnMinecraftBlocks.bat, postSpawnMinecraftEvaluateBlocksCenterOfMass.bat, etc. Mention that these will spawn shapes at -500 100 500.

schrum2 commented 1 year ago

Definitely needs to be done, but can wait until after the presentation