Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
minecraftEndEvalNoMovement is set to true by default. The assumption is that terminating evaluation of certain machines early will save time. However, actually confirming lack of movement requires a lot of extra calculation. There seems to be a slim possibility that having this setting on actually slows things down.
After figuring out whether clearing with glass is significantly slower ( #922 ), add a new benchmarking batch file where minecraftEndEvalNoMovement is set to false and test that.
minecraftEndEvalNoMovement is set to true by default. The assumption is that terminating evaluation of certain machines early will save time. However, actually confirming lack of movement requires a lot of extra calculation. There seems to be a slim possibility that having this setting on actually slows things down.
After figuring out whether clearing with glass is significantly slower ( #922 ), add a new benchmarking batch file where minecraftEndEvalNoMovement is set to false and test that.