Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
Maybe consider a fitness function that is the farthest distance that a TNT block gets from the starting point of the shape. This would encourage TNT transportation.
Could also be incorporated into a binning scheme somehow.
Maybe consider a fitness function that is the farthest distance that a TNT block gets from the starting point of the shape. This would encourage TNT transportation.
Could also be incorporated into a binning scheme somehow.