Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
When coordinates are too low, the shape gets pushed up to not have an out of bounds evaluation area. However, would it be better to simply crash the code? I think this would not affect any of the evolution experiment configurations, but it would require some unit tests to be fixed, though that would not be too hard.
When coordinates are too low, the shape gets pushed up to not have an out of bounds evaluation area. However, would it be better to simply crash the code? I think this would not affect any of the evolution experiment configurations, but it would require some unit tests to be fixed, though that would not be too hard.