For ease of troubleshooting, create a quick map sequence class that goes through maps of increasing size by switching maps every 2 generations. This way, recompiling will not be needed to switch back and forth between frequent and infrequent map switches.
For ease of troubleshooting, create a quick map sequence class that goes through maps of increasing size by switching maps every 2 generations. This way, recompiling will not be needed to switch back and forth between frequent and infrequent map switches.