issues
search
schteppe
/
cannon.js
A lightweight 3D physics engine written in JavaScript.
http://schteppe.github.com/cannon.js
MIT License
4.63k
stars
700
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
website address is wrong
#496
guiseek
opened
2 months ago
0
body.addShape VS body({ shape: ... })
#495
eric-t-a
opened
2 months ago
0
Why does this happen when I switch to another application?
#494
3261564019
closed
5 months ago
1
Which release version is actually the final version of cannon.js...?
#493
KLA6
opened
6 months ago
0
Fixed URL to demos in README
#492
ChrisAcrobat
closed
11 months ago
0
Cleanup and improvement for fromVectors()
#491
infusion
opened
11 months ago
0
How to change quaternion of a body with the use of key controls
#490
Fy-Spot
closed
1 year ago
1
docs: threejs.html update
#489
christopher4lis
opened
1 year ago
0
Homepage no longer working
#488
xaddict
opened
1 year ago
2
Converts URLs in README to HTTPS
#487
ZachSaucier
closed
1 year ago
0
Converts URLs in README to HTTPS
#486
ZachSaucier
closed
1 year ago
0
RaycastVehicle: We have twice call updateWheelTransformWorld in updateWheelTransform(from updateVehicle) and then in castRay
#485
dimbodek
opened
1 year ago
0
How would you do a simple scale?
#484
gree303
opened
1 year ago
1
Objects fall through each other right after page load, but are fine later.
#483
ThomasP850
opened
1 year ago
0
Trimesh do not collide with other Trimesh, only collide with plane ground
#482
changjiuxiong
opened
1 year ago
0
Demo Links Broken
#481
eproasim
opened
1 year ago
2
Update README.markdown
#480
Draichi
closed
1 year ago
0
Update README.markdown
#479
tomole444
opened
1 year ago
0
box can start rotating when colliding another box for no reason
#478
DiuDono
opened
1 year ago
0
Error in ConvexPolyherdron.clipAgainstHull
#477
hybridherbst
opened
1 year ago
0
Utility to convert geometry to hollow/solid shapes
#476
LeoDog896
opened
2 years ago
1
Docs have wrong link
#475
galoko
opened
2 years ago
1
BUG: ConvexPolyhedron world bounding box result can be undefined.
#474
chrisbmr
opened
2 years ago
0
how to move a object in cannon.js ??
#473
Padmanabh82
closed
2 years ago
0
Do anyone know how to block objects from going below Z:0 in Cannon.js ?? Like if there is a platform
#472
Padmanabh82
closed
2 years ago
4
not working
#471
acx70
closed
2 years ago
2
Hi, how to tell which Body collide with which?
#470
thusimon
closed
2 years ago
2
Point to schteppe.github.io
#469
tomlankhorst
opened
2 years ago
2
Added function to randomly generate physical boxes
#468
ashNotKetchup
closed
2 years ago
0
HI,I want to know how to achieve the crushing effect
#467
Evseiy
closed
6 months ago
0
Raycaster Vehicle not working in the positive Z axis
#466
JackBiofryd
closed
2 years ago
1
Add cannon animation to gltf model in threejs
#465
leenFskr
opened
3 years ago
1
Links on readme not working
#464
Jor-ban
opened
3 years ago
1
Link on github page leads to 404
#463
jiraffe1
opened
3 years ago
0
Loading CannonDebugRenderer and other Three Utils via NPM/Webpack Transpilation
#462
jackfrye
opened
3 years ago
1
Using the Raycast Vehicle class but having issues
#461
Just-Kiel
opened
3 years ago
2
Serializing the entire World
#460
zakaton
opened
3 years ago
1
ConvexPolyhedron collision issues
#459
AshDevFr
opened
3 years ago
4
Discussion : Performance improvements, but some strange bugs
#458
d3x0r
opened
3 years ago
2
Is it possible to use cannon.js with a 2D graphic engine?
#457
augus1990
opened
3 years ago
1
CannonDebugRenderer no longer working
#456
Dannie226
closed
3 years ago
2
Uncaught ReferenceError: CANNON is not defined
#455
mrmadgav
opened
3 years ago
1
Slowness on React Native
#454
polymorpher
opened
3 years ago
0
How can I apply a force to an object to make it move in the specified direction? API is not very clear
#453
yiuxiu
opened
3 years ago
2
about cannon.js Constraint function of physical engine
#452
yiuxiu
opened
3 years ago
4
Body.addShape is not a function
#451
LiuSeeker
opened
3 years ago
1
Heightfield-relative issues (scaling & collisions not detected)
#450
loryruta
closed
3 years ago
4
how to dynamically change the size of cannon. Box?
#449
efreer1988
opened
3 years ago
1
ESM support
#448
TomasHubelbauer
closed
2 years ago
1
Quaternion to Euler conversion
#447
TheSonOfThomp
opened
4 years ago
2
Next