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schteppe
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cannon.js
A lightweight 3D physics engine written in JavaScript.
http://schteppe.github.com/cannon.js
MIT License
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How to apply quadratic drag to a body?
#397
marcofugaro
closed
6 years ago
1
Box to Trimesh Collisions
#396
ghost
opened
6 years ago
2
help with cylinder transform to keep two 3D points connected
#395
labriata
opened
6 years ago
2
Just found a real world example. heraclosgame
#394
rockmandash
opened
6 years ago
0
[Serious bug!] CANNON wrong up axis configuration for vehicles
#393
yiakwy
closed
6 years ago
2
Couple of World.step() proposals
#392
swift502
closed
6 years ago
0
Can cannon.js be used in LayaBox3D?
#391
Jasonwky
opened
6 years ago
7
Not a real issue
#390
frarug
opened
6 years ago
0
clamp damping parameters
#389
YunHsiao
closed
5 years ago
0
Why is halfExtents?
#388
xuhuanstudio
closed
6 years ago
2
Outdated builds
#387
swift502
closed
6 years ago
3
Adding interpolated body properties to docs
#386
swift502
closed
6 years ago
3
Implement XYZ order in quaternion.toEuler
#385
SET001
opened
6 years ago
3
a problem about collision,too tough to work out myself
#384
zch1234qq
opened
6 years ago
1
Where can I learn this? There is no videos or good website I can find.
#383
SpammerBoi
opened
6 years ago
2
Friction and recovery bug
#382
DavidHome
opened
6 years ago
3
Arrays causing leak ?
#381
Senglejan
opened
6 years ago
1
Getting no"beginContact" or "endContact" event
#380
DavidHome
opened
6 years ago
0
world.raycastClosest returned true, but nothing in raycastResult
#379
johnnysuen
closed
6 years ago
0
Reason behind "if (true)" ?
#378
danaugrs
opened
6 years ago
3
Some Potential Inefficiencies
#377
danaugrs
opened
6 years ago
0
The ball position is out of control when collision happened
#376
Leon0190
opened
6 years ago
2
Material Material invalid
#375
DavidHome
opened
6 years ago
1
Feature/poly fix
#374
robrohan
closed
6 years ago
1
Feature/poly fix
#373
robrohan
closed
6 years ago
1
laya3d
#372
DavidHome
closed
6 years ago
5
World.step() doesn't make sense
#371
brundonsmith
opened
6 years ago
15
Limit rotation with Hinge constraint
#370
sergiolamorda
opened
6 years ago
0
More rigid hinge constraint
#369
bilkentCrap
opened
6 years ago
2
Multithreading
#368
SET001
opened
6 years ago
7
world.raycastWorld , hit point always is "rayFromWorld " position and only detect Sphere.
#367
sinper0079
closed
6 years ago
1
CCD
#366
bllem
opened
6 years ago
9
How do distances compare to Three.js?
#365
TheGreatRambler
closed
6 years ago
2
Raycasting doesn't work when body.collisionResponse is set to false
#364
TheChuckster
closed
6 years ago
2
How do you position a heightfield?
#363
TheGreatRambler
closed
6 years ago
1
attraction/repulsion
#362
trusktr
closed
6 years ago
1
Use with ar-frame and ar.js, and world vs local
#361
labriata
opened
6 years ago
3
ConvexPolyhedron calculateWorldAABB() can return undefined values in max
#360
jfaust
opened
6 years ago
0
Elastic collision
#359
mgrzeszczak
opened
6 years ago
3
Version 6.2 still missing contact events?
#358
Doeke
opened
6 years ago
1
Objects falling through plane
#357
mentos1386
closed
6 years ago
1
Newton's First Law
#356
TaiBear
closed
6 years ago
1
Quaternion toAxisAngle changes the current quaternion
#355
oguzeroglu
closed
6 years ago
0
Improve accuracy of applied forces
#354
d3x0r
closed
7 years ago
0
Improve velocity integration; esp. from gravity.
#353
d3x0r
closed
7 years ago
0
Collision between arbitrary Trimeshes?
#352
egasimus
opened
7 years ago
1
How to predict collisions?
#351
Nikola-Obreshkov
opened
7 years ago
3
On collision stay event?
#350
gregmax17
opened
7 years ago
1
Prevent collision response from collide event
#349
TerryHibbert
opened
7 years ago
5
Cannot stack objects without sliding?
#348
antu3199
closed
6 years ago
1
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