For a project I'm working on I would like to do some "off-camera", or headless, physics simulations, as fast as possible of course. The simulation loop wouldn't be tied to any graphics update and should go as fast as the CPU would allow. How can I do this?
For a project I'm working on I would like to do some "off-camera", or headless, physics simulations, as fast as possible of course. The simulation loop wouldn't be tied to any graphics update and should go as fast as the CPU would allow. How can I do this?
Thank you.