Open jindingping opened 5 years ago
world.beginContact is not working, and world.narrowphase.bodiesOverlap(bodya,bodyb) always return a false in the every frame, is there some how that i can know when two KINEMATIC Body are overlaping
world.beginContact is not working, and world.narrowphase.bodiesOverlap(bodya,bodyb) always return a false in the every frame, is there some how that i can know when two KINEMATIC Body are overlaping