Closed schultzcole closed 3 years ago
Only concern are the few features/items that can interact with critical hits (turning a crit into a normal hit).
I can only think of adamantine armor for this case, but it would require a non-crit damage roll.
Hmm, that is valid. I would rather have no automation than have automation that could be wrong. Then again, some might say that if a critical hit is rolled and automatic damage rolls are on, not rolling the damage as critical would be incorrect.
Both cases would require the damage to be re-rolled, but I feel the adamantine/crit cancel case is far less common. So I'm leaning towards automatically rolling damage as critical as long as both auto attacks and auto damage are enabled.
And worst case, you just roll the attack again to generate a non-crit hit. Small workaround for an extreme edge case. 👍 No complaints.
Resolved in 0.1.4
It would be reasonable to automatically roll the damage as a critical when a natrual 20 is rolled in the case where auto rolls for both checks and damage is enabled.