Open DieterKosken opened 3 years ago
So the issue is calling 'token' and 'actor' in the macros without defining them. At least for PF2e, the work around is as follows:
const tokenid = game.combat?.combatant?.token.id; const token = canvas.tokens.children[0].children.find(i => i.id === tokenid ); const actorid = game.combat?.combatant?.actor.id; const actor = game.actors.find(i => i.id === actorid );
For macros that execute end of turn, you need to use the previous tokens ID
const tokenid = game.combat?.previous?.tokenId; const token = canvas.tokens.children[0].children.find(i => i.id === tokenid );
Looks like macros do not execute. Macro by it self executes just fine. Chat commands from turnalert execute fine. I get two error messages when macros try to execute.
Im running 0.8.8 with Pf2e 2.5.0.6331
VM11874:9 Uncaught (in promise) TypeError: Cannot read property 'data' of undefined at main (eval at _customExecute (TurnAlert.js:180),:9:13)
at eval (eval at _customExecute (TurnAlert.js:180), :67:1)
at Function._customExecute (TurnAlert.js:180)
at Function.execute (TurnAlert.js:152)
at handleUpdateCombat (handleUpdateCombat.js:35)
at Function._call (eval at (listeners.js:56), :4:14)
at Function.callAll (foundry.js:153)
at ClientDatabaseBackend.callback (foundry.js:8880)
at foundry.js:8819
at Array.map ()
...
VM11875:8 Uncaught (in promise) TypeError: Cannot read property 'actor' of undefined
at main (eval at _customExecute (TurnAlert.js:180), :8:13)
at eval (eval at _customExecute (TurnAlert.js:180), :16:1)
at Function._customExecute (TurnAlert.js:180)
at Function.execute (TurnAlert.js:152)
at handleUpdateCombat (handleUpdateCombat.js:35)
at Function._call (eval at (listeners.js:56), :4:14)
at Function.callAll (foundry.js:153)
at ClientDatabaseBackend.callback (foundry.js:8880)
at foundry.js:8819
at Array.map ()