Closed al1-ce closed 1 year ago
I think this would be a nice addition, could stop people from accidentally destroying a game engine with a ton of mods when all they know how to do is run your game.
Yes, it is very possible to use static bindings. It's just not something that's as easy to do, so I don't recommend it (especially on Windows). I'm happy to include instructions if you come up with them.
Note that the bindings have nothing to do with static/shared, it's just the library you link against (and all the library dependencies). It's pretty bad on Windows, because I found you needed to build the raylib C library yourself to match the MSVC version.
Is it possible to have static bindings version to be able to not include dll/so with executable?