Closed joelcnz closed 1 year ago
I'm also on macos.
I clicked on the link, but it says I don't have permission.
Go into security putting open anyway. I have a new trick though, start with a working program, and keep adding to it. Also, needs a little fixing for it even to even compile.
Oh, try it now. Google was blocking it (it's now set to anyone with the link can open it). Sorry.
The problem is this:
DrawTexture(textest, 0,0, Color(128,128,128));
A Color
struct looks like this:
struct Color
{
ubyte r; // Color red value
ubyte g; // Color green value
ubyte b; // Color blue value
ubyte a; // Color alpha value
}
You have left off the alpha value, which leaves it at 0 (meaning 0 opacity). Once I changed the line to this:
DrawTexture(textest, 0,0, Colors.WHITE);
It worked.
Not sure what the tinting intention is, but I have found it's best to use WHITE, or use WHITE with some opacity difference.
Oh, thanks. I was thinking I was putting a number for the alpha channel, but I wasn't.
I hope I'm not annoying (not being the proper place for this problem).
I had one program working, but I get blank screens with converting from other programs of mine.
I'm using macOS 13.5.1 - rayLib 5.0 This attachment has commented out most of the stuff, and just got one texture to draw, (which it doesn't). I think the sound doesn't play either. url