Closed schwal10 closed 2 years ago
Since the refactor this has been happening to SludgerMines as well, probably related to how I adjusted the logic for when calculateAcceleration is called.
I have adjusted the accleration logic on some of the enemies to reduce this issue. It still isn't perfect but is in a good place for now.
Update the Slicer AI so that it is smarter and will not orbit the player when the player is at low speeds or sitting still.