Somehow I broke the canvas rendering so it does not completely fill the window up to the right side by the HUD, objects will stop rendering before they go off screen. I will need to look into this and fix it, I likely accidentally shifted some rendering logic somehow or when I hid the overflow on the body element it had some unintended consequences for the canvas
Somehow I broke the canvas rendering so it does not completely fill the window up to the right side by the HUD, objects will stop rendering before they go off screen. I will need to look into this and fix it, I likely accidentally shifted some rendering logic somehow or when I hid the overflow on the body element it had some unintended consequences for the canvas