Closed Yang-Xijie closed 3 months ago
There doesn't seem to be a performance penalty from this as far as I can see, and though I couldn't spot any visual differences either, it's better to match the training renderer all things being equal. But first, could you reference the original training renderer code this is matching?
I make it clear in the new PR: https://github.com/scier/MetalSplatter/pull/28.
It will be better to change the
0.2
to0.0
to render all 3D gaussians in front of the camera.