Closed Techtad closed 11 years ago
@smigolpol This is great! can you also add world generation for the bushes?
Maybe, I don't know, I haven't made any world generation before... It also needs, obviously, better textures, because I made these crappy ones only to test it.
@smigolpol Ill try with the textures
Any Good? @smigolpol
@KingCreeperEli They have other render type than a normal cube, they're like a sapling. I can change that if necessary, but I think would look good like that. These are the textures I made quickly: I think you should do them high resolution to be able to put more detail to the texture.
thats fine, I like yours better anyway :)
Well, I made those textures in like... 2 minutes, because I wanted to see if it works. :)
I could probably add world gen later on today.
Yesterday I implemented some Ore Dictionary registers. Today I was working on improving the basic mod GUI mechanics. The pull request wasn't merger yet, so I thought I will add the changes to this one...
Looks good! Sorry for the late merge, my internet crashed in a storm and it just got fixed.
@sciguy1121 Never mind. It just made me work on it a little bit more than usually since I could send everything in 1 pull request.
There wasn't a way to get the raspberries without creative mode, so I thought I can easily implement that. It grows properly and works with bonemeal. It can be harvested for 1-4 raspberries. Now It only needs to generate naturally.
I've also improved the GUI Handling system, all the if statements looked a little messy. So I thought I can make a better, modular GUI Handling system. This is my idea. Now you have to implement the interface IGuiTile in the TileEntity:
public class TileEntityLogger extends TileEntity implements IInventory, IGuiTile {
And then you just need a couple of methods:
Then you need to register the IGuiTile to the GuiHandler
And it's done, should work properly.
I've also started to register some of the metals ingots and ores to the Forge Ore Dictionary.