Closed scooby78 closed 6 years ago
recommend a rework of spawners, as observed in tonight's op they are almost impossible to put in an open-ish area, also if the terrain isn't level the Ai get stuck inside the buildings. would suggest making a rock or something as a spawner with a higher detection radius and mid to high numbers
There is the 'invisible' spawner which is a rubbish pile.. That can be put inside existing buildings
Ref to do list above... it will have a menu to allow more dynamic operation including a spawn count selection
Out of curiosity, will the variables inclde an activation radius? This would be a massive help for situations where there is little defolaide in the 300m vacinity, a major issue I had on sunday's failop 😂
yes it does :)
grenade & RPG spam needs addressing through changes to group compositions
Group compositions changed, range increased, spawn amount increased and grenades removed from most inf along with RPGs to avoid spamming.
New function and scripted assets that allow mission makers to place down "fire and forget" spawners that will adapt to players and allow less requirements to micro manage missions.
To do:
Add menu system for variables to be adjusted easierMoved to #83