scooby78 / 160thSOR

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JSRS Performance Feedback. Is it causing issues? #57

Open scooby78 opened 7 years ago

scooby78 commented 7 years ago

Follow on from Issue #39

Looking for:

Nels0 commented 7 years ago

Removed the G36, M70, M76, and M84 .pbo's from the JSRS RHS addon - arma ran with no relevant errors, in a popup, or in the .rpt.

AmTheAgent commented 7 years ago

Are you still going with the plan to have a small control group testing it in missions first?

scooby78 commented 7 years ago

Nah we’ve done that already let’s just see how it goes.. k framework will include whitelisting for it..

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On 25 Oct 2017, at 14:54, AmTheAgent notifications@github.com wrote:

Are you still going with the plan to have a small control group testing it in missions first?

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AmTheAgent commented 7 years ago

When's K release Planned?

scooby78 commented 7 years ago

Assuming no issues with the updates... end of the week

scooby78 commented 7 years ago

Since the recent update it's no longer aligned with our white-list... this will need updating

Nels0 commented 7 years ago

New JSRS Update, .pbo list: "JSRS_SOUNDMOD_Bullethits", "JSRS_SOUNDMOD_Environment", "JSRS_SOUNDMOD_FrameWork", "JSRS_SOUNDMOD_Sonic_Cracks", "JSRS_SOUNDMOD_APCs", "JSRS_SOUNDMOD_Tanks", "JSRS_SOUNDMOD_CARS", "JSRS_SOUNDMOD_HELICOPTERS", "JSRS_SOUNDMOD_Movement", "JSRS_SOUNDMOD_TRUCKS", "JSRS_SOUNDMOD_UAVS", "JSRS_SOUNDMOD_VTOLS", "jsrs_soundmod_weapons", "JSRS_SOUNDMOD_RHS_AFRF_Vehicles", "JSRS_SOUNDMOD_RHS_AFRF_WEAPONS", "JSRS_SOUNDMOD_RHS_USF_Vehicles", "JSRS_SOUNDMOD_RHS_USF_WEAPONS", "JSRS_SOUNDMOD_Explosions"

Nels0 commented 7 years ago

Updated for all frameworks (including training space) in f0d2492c5e44bd2b8c1da561af2f1b1a8b2fd53e

I noticed the training space is binarised - left it as is, assume this on purpose?

scooby78 commented 7 years ago

During testing this commit i noticed that I got an asr_ai server mission addons message. It's due to the steam version having fake pbos..

Removing:

seemed to fix the issue but I'm not sure of the purpose of these files yet... They may have server side reasons.

scooby78 commented 7 years ago

updated in ce7569c81284c9636836c5557a71b4ba1b12b6a4 Framework N

Diesel486 commented 6 years ago

fake .pbo's are serverside files. when on multiplayer the server can have trouble with trying to find certain jsrs files, so by having the fake pbo's it points at them and the possible issue goes away. (my overtired piss poor explanation)

Nels0 commented 6 years ago

That's weird, because JSRS isn't running on the server at all.

The continual changing of the .pbo structure is pretty annoying.

Diesel486 commented 6 years ago

I read that somewhere in amongst the jsrs docs or forums. Maybe when it becomes a bit more stable we will see it again, maybe

scooby78 commented 6 years ago

The wired thing when I looked inside the PBOs is that they only make reference to ASR_AI there is literally nothing else in them other than to change the required mod list for ASR_AI...

Perhaps a conflict issue only happens if both mods are installed....