As part of the login service, I'd like to be able implement some sort of Handshake when the client connects to the server to verify connection and to load in the correct player data. However, at the moment the client side protocol needs some rework to handle this properly. Wondering if someone want to rework the ClientProto in a way that mirrors the ServerProto and ensure that initial handshake can work?
As part of the login service, I'd like to be able implement some sort of Handshake when the client connects to the server to verify connection and to load in the correct player data. However, at the moment the client side protocol needs some rework to handle this properly. Wondering if someone want to rework the ClientProto in a way that mirrors the ServerProto and ensure that initial handshake can work?