Open scottpchow23 opened 3 years ago
Issue seems to tie back to an error when invoking the QGuiApplication.screenAt(...)
in runekit/game/quartz/instance.py
:
def get_scaling(self) -> float:
# screen ends up as nil
screen = QGuiApplication.screenAt(self.get_position().topLeft())
return screen.devicePixelRatio()
Apparently that's part of the issue. If I hardcode the above to give the correct monitor/scaling, the app doesn't work (likely because the screenshots are bad).
Steps to reproduce:
Here's the entire stack trace:
Workaround: