A JavaScript Sound API supporting MP3, MPEG4 and HTML5 audio + RTMP, providing reliable cross-browser/platform audio control in as little as 12 KB. BSD licensed.
I am using a single button to play and pause an mp3 stream. In the head I have:
soundManager.setup({ url: '/audio/swf/', useConsole: false, debugMode: false });
I would prefer the 'pause' action to actually perform a 'stop' as sometimes if I then click play again, the stream will have been paused and is not then in real time. Also, there is then a weird, jumbled overlap of paused and real-time audio when this happens. Can you please advise as to correct setup? Thanks
I am using a single button to play and pause an mp3 stream. In the head I have:
soundManager.setup({ url: '/audio/swf/', useConsole: false, debugMode: false });
I would prefer the 'pause' action to actually perform a 'stop' as sometimes if I then click play again, the stream will have been paused and is not then in real time. Also, there is then a weird, jumbled overlap of paused and real-time audio when this happens. Can you please advise as to correct setup? Thanks