Open Bilbo79 opened 9 years ago
Bye the way, it should be noted that Guard Mol'Dar does a similar thing. When he pops the tank in the air,it seems to take his aggro (using KTM), down to the next highest threat target's level. The tank could be thousands up, and in one knock back, it is an even playing field.
Until the next Aimed Shot, Frostbolt, or w/e gets there before the tank gets aggro back; which happens often. And so Mol'Dar goes sprinting off to kill that target.
I don't know if this is by design or not, since I didnt tank in Vanilla. But it is similar to the Ironbark Protectors.
Name: Ocholoco Account Name: Bilbo79 Map & Area: Dire Maul West - first main courtyard How to replicate the bug: Fight Ironbark Protectors, and watch threat meter What happens:
a) Ironbark Protectors have ability to remove 1000 aggro from tank if he is rooted. This is not supposed to happen.
b) Ironbark Protectors have complete aggro reset if they knock tank back in air. But they do not head for higher aggro targets. This is odd. Because KTM completely goes to 0 for tank, and everyone is way past him. But the tree still attacks the tank.
What should happen:
a) Root ability should not remove 1000 aggro points
b) Knock back should not do an aggro erase on the tank.
Located on WoWHead Map (if applicable): DM:W in main courtyard by entrance. Source (proof, if applicable): Personal Experience
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