scotty0100 / wowascension-issues

Issues for WoW Ascension
4 stars 0 forks source link

Instance - Dire Maul - North - Tribute run / chest issues #477

Open Bilbo79 opened 9 years ago

Bilbo79 commented 9 years ago

Name: Ocholoco Account Name: Bilbo79 Map & Area: Dire Maul North , at Gordok King, tribute run How to replicate the bug: Do a tribute run What happens:

OK, this list is going to all go here, rather than in separate issues. There are major problems with the tribute run.

c) If you kill the Gordok King, and become the new king, you and your party get a debuff that never, ever comes off. The only way to remove it is to die. I have had this on for days. It never ever comes off.

This becomes real special, if you get one or more of your party killed anywhere else in the world during the week (I don't know, Strat, Scholo, etc), and then come back to Dire Maul, where half of your party is friendly with dogs, ogres, and everyone else, and the other half gets attacked. FUN!

f) The Courtyard door has a 50% chance of locking you in. You have to hearth. I have a screen shot of us locked in, if you are interested. (only tested once since patch, and it was open for us)

What should happen:

Located on WoWHead Map (if applicable): DM:N, at the Gordok King, tribute run Source (proof, if applicable): Personal Experience

Extra Information:

Tobschinski commented 9 years ago

I cannot think of any circumstances why f happened. The door is not touched by anything but the key. Do you have more detail for me?

Skylark14 commented 9 years ago

c) If you kill the Gordok King, and become the new king, you and your party get a debuff that never, ever comes off. The only way to remove it is to die. I have had this on for days. It never ever comes off.

This debuff only comes off when you die. As far as I remember it was the same in retail. However, on Ascension the debuff doesn't actually make you friendly with the Ogres inside DM North as it should, from what I've seen, its only ones outside that show friendly.

The courtyard door should remain open once the key is used during that instance id. It does sometimes however close, usually if you wipe which sort of soft resets the instance which shouldn't happen.

I can confirm the tribute run does have some problems, the biggest being the chest which should only be one spawn per instance id but currently can be spawned more than once. The quest for Kromcrush can never be done since he remains hostile after the debuff and using the ogre suit doesnt make any difference since he will not offer you the quest. Hope this helps.

Tobschinski commented 9 years ago

Well, I have a fix pending for everything but f. I have never encountered this issue.

Bilbo79 commented 9 years ago

SS: http://i167.photobucket.com/albums/u132/Bilbo79/Gordok_King_Blues_zps00f2af19.jpg

To the best of my knowledge, we have never wiped on a tribute run. But, this has happened on more than one occasion.

Tobschinski commented 9 years ago

I don't know.

Doors are not meant to respawn, they have a flag to never despawn. Maybe it is missing, let me check that.

Bilbo79 commented 9 years ago

Adding, that once you become the King, that you cannot talk to the guards to get buffs. The 2 hour buffs would be nice if they existed. You can however talk to all of the regular ogres, and also Stomper too now.

Deviastarix commented 9 years ago

Name: Devia

The above problems are still happening as of 16/5/15.

Buff stays on permanently for those who actually get it. In our case only 3 party members got the buff, and the other 2 didn't (happily I was one who didn't, as I can do without a permanent King of The Gordok on me).

Doors respawn and you can't run back out after killing King Gordok. Outer Courtyard door could not be opened, and Fengus's chest did not respawn along with the doors (confirmed by a mage in the party blinking through the door to have a look).