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Issues for WoW Ascension
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Instance - Dire Maul - North - Ogre DPS #491

Open Bilbo79 opened 9 years ago

Bilbo79 commented 9 years ago

Jan 5, 2015 report: It appears that some of the patch went live today on Starix. Many things are changed in Dire Maul. I do not see the Changelog post on Forums though.

Name: Ocholoco Account Name: Bilbo79 Map & Area: Dire Maul North How to replicate the bug: Go in and melee some ogres What happens:

a) All Ogre melee dps is far below what it should be. It is so little dps, the tank can't even really make rage. Their biggest dps attack is a ranged one where they pop people into the air. The regular ogres are doing 75dps.

b) Mol'dar (and probably all of the Guards and bosses have retarded dps. Mol'dar is doing 70dps. It only takes 1 Priest HoT to heal the whole fight. This is WAY off.

See SS: http://i167.photobucket.com/albums/u132/Bilbo79/DM_Ogre_DPS_zps49b4a706.jpg

This SS was after 3 kills of Mol'dar and all of his dogs and some of the ogres on the way and in courtyard. Note that a dog can do 3x the dps of the boss, or the melee ogres.

Note: As more tests were made against other Guards and Captain, and Gordok King (who does 138 dps by the way) it appears that all ogres are just not doing any dps now.

I would be willing to bet that a skilled hunter could come in to DM:N, and solo the place. He would have to watch out for the dogs though.

What should happen:

a) Ogres should do normal melee dps

b) Mol'Dar should do normal melee dps

Located on WoWHead Map (if applicable): DM:N Mol'dar courtyard Source (proof, if applicable): Personal Experience

Extra Information: