Name: Ocholoco
Account Name: Bilbo79
Map & Area: Any mob with this ability
How to replicate the bug: Fight any mob which has this ability
What happens:
a) The Knock Away ability is performing an aggro reset which is not supposed to be happening. I have fought the mobs on this abbreviated list which have the ability, and am absolutely sure this is happening. It is documented in 1 other (Ironbark protectors, #462) issue.
What is happening, is that the tank's aggro is reset to exactly the same number (or reset to zero in some cases) as the next highest aggro target. Which is almost a guarantee that the mob will leave the tank immediately and attach the 2nd highest aggro target on the table.
You have to watch the KTM, and it will be obvious.
Name: Ocholoco Account Name: Bilbo79 Map & Area: Any mob with this ability How to replicate the bug: Fight any mob which has this ability What happens:
a) The Knock Away ability is performing an aggro reset which is not supposed to be happening. I have fought the mobs on this abbreviated list which have the ability, and am absolutely sure this is happening. It is documented in 1 other (Ironbark protectors, #462) issue.
What is happening, is that the tank's aggro is reset to exactly the same number (or reset to zero in some cases) as the next highest aggro target. Which is almost a guarantee that the mob will leave the tank immediately and attach the 2nd highest aggro target on the table.
You have to watch the KTM, and it will be obvious.
Reference: http://db.vanillagaming.org/?spell=18670#see-also-ability
What should happen:
a) The ability should not do any type of aggro modification.
Note: Mobs which I have personally fought many times which have demonstrated this ability:
Cannon Master Willey Highlord Omokk Rattlegore Guard Mol'dar Ironbark Protector The Ravenian
Located on WoWHead Map (if applicable): Any mob with this ability. Source (proof, if applicable): Personal Experience
Extra Information: