Open larjohn opened 3 years ago
I did do a MonoGame version a few years ago when that was the only way to get a Windows Store build. It wasn't full featured though. XNA is a bit sloppier with the shader specs and for the characters we are pushing the limits for number of instructions. Because MG is more strict, our shaders don't compile so it forced us to run in a lower quality mode. MG also doesn't support the full functionality of XACT, the audio tool. When run in MG a lot of the audio is not balanced properly because it was tuned in XACT rather than by editing the raw files. The features to randomize sounds are missing too. I haven't looked at FNA. I'll have to check it out.
To my opinion, the XNA Framework was one of Microsoft's best projects ever. However, they chose to abandon it, unfortunately.
Kodu may be one of the most successful XNA games ever!
Have you considered moving to something open source, like FNA or MonoGame?