scp-fs2open / fs2open.github.com

Origin Repository for SCP FreeSpace 2 Open
https://www.hard-light.net/
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Weird bug with asteroids, shadows and dust effects #2841

Closed The-E closed 4 years ago

The-E commented 4 years ago

This was reported by several people and confirmed by me using current FSPort, FSO 19.0.0, and the mission "Paving the way". It seems that, if shadows are not enabled, the dust effect we spawn when an asteroid gets broken up interferes with model rendering; a sparkly pattern can be seen on areas shaded by the dust cloud effect. Enabling shadows seems to make it go away, but that's obviously not a workaround we can recommend in good conscience.

Video clip for evidence: https://www.youtube.com/watch?v=tzwIxZljzs´8

Debug log:

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\fwolt\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Wed Oct 28 18:39:13 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 19.0.0
Passed cmdline options:
  -mod fsport-mediavps-4.3.5,fsport-3.6.7,MVPS-4.3.3,MjnMHs-1.2.0
  -window
  -res 1920x1080
  -parse_cmdline_only
Building file index...
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\aaa_fsport_mainhalls.vp' with a checksum of 0xad5f7df5
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\mv_fsport_43x.vp' with a checksum of 0xa8f9e2e9
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\mv_fsport_music.vp' with a checksum of 0x05b65356
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\mv_fsport_remix.vp' with a checksum of 0x83b890dc
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\mv_fsport_TACskins.vp' with a checksum of 0x1b57fd2e
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\tango_apng1_fs1.vp' with a checksum of 0x4598450c
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\tango_apng2_fs1.vp' with a checksum of 0xe357af06
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\tango_apng3_fs1.vp' with a checksum of 0xc94caa11
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\tango_apng4_fs1.vp' with a checksum of 0xa123726b
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\tango_apng5_fs1.vp' with a checksum of 0x59ef1d6c
Found root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\warble_fs1_supplemental.vp' with a checksum of 0x8ba5f3b5
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\fsport-missions.vp' with a checksum of 0xb534a98a
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\fsport3_6.vp' with a checksum of 0xee46a622
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\odeon_fs1.vp' with a checksum of 0x9db5a4ac
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\sparky_hi_fs1.vp' with a checksum of 0x74574097
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\stu_fs1.vp' with a checksum of 0xc9e1a0ca
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_fs1.vp' with a checksum of 0x69946372
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_hi1_fs1.vp' with a checksum of 0x110c971c
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_hi4_fs1.vp' with a checksum of 0x52d85c46
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_hi5_fs1.vp' with a checksum of 0xf615f6be
Found root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets.vp' with a checksum of 0x4ce74549
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_s.vp' with a checksum of 0xf52681f8
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_s_maps1.vp' with a checksum of 0x3330cb8d
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_s_maps2.vp' with a checksum of 0x0f0a30f3
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_t.vp' with a checksum of 0x03154cac
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_t_maps1.vp' with a checksum of 0x674095cc
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_t_maps2.vp' with a checksum of 0x44368135
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_t_maps3.vp' with a checksum of 0xcc4f0df2
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_t_maps4.vp' with a checksum of 0x17b42e8c
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_v.vp' with a checksum of 0x472c958d
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_v_maps1.vp' with a checksum of 0x0cc35864
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_cb_ani_1.vp' with a checksum of 0x7fc76ee6
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_cb_ani_2.vp' with a checksum of 0x1ed20ca2
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_cb_ani_3.vp' with a checksum of 0xefbca54c
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_compatibility.vp' with a checksum of 0xbf93b5e1
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_effects.vp' with a checksum of 0xc4aa82f3
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_music.vp' with a checksum of 0x2ac4fbb3
Found root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_root.vp' with a checksum of 0x8cbe7277
Found root pack 'E:\FS2_Knossos\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'E:\FS2_Knossos\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'E:\FS2_Knossos\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\FS2_Knossos\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\FS2_Knossos\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\FS2_Knossos\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\FS2_Knossos\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\FS2_Knossos\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\FS2_Knossos\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\FS2_Knossos\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\FS2_Knossos\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\fwolt\AppData\Roaming\HardLightProductions\FreeSpaceOpen\fsport-mediavps-4.3.5\' ... 0 files
Searching root 'C:\Users\fwolt\AppData\Roaming\HardLightProductions\FreeSpaceOpen\fsport-3.6.7\' ... 0 files
Searching root 'C:\Users\fwolt\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.3.3\' ... 0 files
Searching root 'C:\Users\fwolt\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MjnMHs-1.2.0\' ... 0 files
Searching root 'C:\Users\fwolt\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
Searching root 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\' ... 10 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\aaa_fsport_mainhalls.vp' ... 16 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\mv_fsport_43x.vp' ... 629 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\mv_fsport_music.vp' ... 75 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\mv_fsport_remix.vp' ... 123 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\mv_fsport_TACskins.vp' ... 124 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\tango_apng1_fs1.vp' ... 13 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\tango_apng2_fs1.vp' ... 26 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\tango_apng3_fs1.vp' ... 28 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\tango_apng4_fs1.vp' ... 13 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\tango_apng5_fs1.vp' ... 16 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-mediavps-4.3.5\warble_fs1_supplemental.vp' ... 42 files
Searching root 'E:\FS2_Knossos\FS2\fsport-3.6.7\' ... 0 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\fsport-missions.vp' ... 234 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\fsport3_6.vp' ... 999 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\odeon_fs1.vp' ... 10 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\sparky_hi_fs1.vp' ... 1219 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\stu_fs1.vp' ... 1546 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_fs1.vp' ... 92 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\tango_hi5_fs1.vp' ... 16 files
Searching root pack 'E:\FS2_Knossos\FS2\fsport-3.6.7\warble_fs1.vp' ... 111 files
Searching root 'E:\FS2_Knossos\FS2\MVPS-4.3.3\' ... 5 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets.vp' ... 955 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_s.vp' ... 33 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_s_maps1.vp' ... 156 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_s_maps2.vp' ... 52 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_t.vp' ... 59 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_t_maps1.vp' ... 161 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_t_maps2.vp' ... 98 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_t_maps3.vp' ... 134 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_t_maps4.vp' ... 81 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_v.vp' ... 32 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_assets_v_maps1.vp' ... 161 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_compatibility.vp' ... 1254 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_effects.vp' ... 3265 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_music.vp' ... 32 files
Searching root pack 'E:\FS2_Knossos\FS2\MVPS-4.3.3\mv_root.vp' ... 687 files
Searching root 'E:\FS2_Knossos\FS2\MjnMHs-1.2.0\' ... 28863 files
Searching root 'E:\FS2_Knossos\FS2\' ... 194 files
Searching root pack 'E:\FS2_Knossos\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'E:\FS2_Knossos\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'E:\FS2_Knossos\FS2\root_fs2.vp' ... 157 files
Searching root pack 'E:\FS2_Knossos\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\FS2_Knossos\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\FS2_Knossos\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\FS2_Knossos\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\FS2_Knossos\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\FS2_Knossos\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\FS2_Knossos\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\FS2_Knossos\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 63 roots and 49205 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
TBM  =>  Starting parse of 'fs1_settings-mod.tbm' ...
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
TBM  =>  Starting parse of 'fsport-spanish-lcl.tbm' ...
TBM  =>  Starting parse of 'fsport-polish-lcl.tbm' ...
TBM  =>  Starting parse of 'fsport-italian-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
TBM  =>  Starting parse of 'fsport-spanish-lcl.tbm' ...
Current language not found in fsport-spanish-lcl.tbm
TBM  =>  Starting parse of 'fsport-polish-lcl.tbm' ...
Current language not found in fsport-polish-lcl.tbm
TBM  =>  Starting parse of 'fsport-italian-lcl.tbm' ...
Current language not found in fsport-italian-lcl.tbm
TBM  =>  Starting parse of 'fsport-spanish-tlc.tbm' ...
Current language not found in fsport-spanish-tlc.tbm
TBM  =>  Starting parse of 'fsport-polish-tlc.tbm' ...
Current language not found in fsport-polish-tlc.tbm
TBM  =>  Starting parse of 'fsport-italian-tlc.tbm' ...
Current language not found in fsport-italian-tlc.tbm
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on SPDIF Interface (3- FiiO USB DAC-E10)
  Capture device: OpenAL Soft on Microphone (2- Realtek(R) Audio)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce RTX 3080/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 456.71

Compiling new shader:
    Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
    Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
    Geometry shader point-based particles
Compiling new shader:
    Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
    Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
    Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
    Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
    Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

Compiling new shader:
    Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
    Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
    Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
    Horizontal blur pass
Compiling new shader:
    Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
    Vertical blur pass
Compiling new shader:
    Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
    Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mainhall-snd.tbm' ...
TBM  =>  Starting parse of 'mv_effects-snd.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-snd.tbm' ...
Initializing Joystick...
Printing joystick info:
  Joystick name: T.Flight Hotas X
  Joystick GUID: 030000004F04000008B1000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'T.Flight Hotas X' as the primary joystick

  Number of axes: 5
  Number of buttons: 12
  Number of hats: 1
  Number of trackballs: 0

  Initializing Haptic...
  Available haptic devices:
    <none>
    ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'wayfarer-mus.tbm' ...
TBM  =>  Starting parse of 'soyakaze-mus.tbm' ...
TBM  =>  Starting parse of 'lucifer-mus.tbm' ...
TBM  =>  Starting parse of 'krios-mus.tbm' ...
TBM  =>  Starting parse of 'intrepid-mus.tbm' ...
TBM  =>  Starting parse of 'galateab-mus.tbm' ...
TBM  =>  Starting parse of 'galateaa-mus.tbm' ...
TBM  =>  Starting parse of 'bastionb-mus.tbm' ...
TBM  =>  Starting parse of 'bastiona-mus.tbm' ...
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_fsport_remix-mus.tbm' ...
TBM  =>  Starting parse of 'mv_fsport_music-mus.tbm' ...
Compiling new shader:
    Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
    Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
BMPMAN: Found EFF (ml16pact.eff) with 8 frames at 60 fps.
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_assets-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_v-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_t-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_s-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'tacskins-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_radar-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_loadout-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_assets-shp.tbm' ...
TBM  =>  Starting parse of 'wayfarer-hlp.tbm' ...
TBM  =>  Starting parse of 'soyakaze-hlp.tbm' ...
TBM  =>  Starting parse of 'lucifer-hlp.tbm' ...
TBM  =>  Starting parse of 'krios-hlp.tbm' ...
TBM  =>  Starting parse of 'intrepid-hlp.tbm' ...
TBM  =>  Starting parse of 'galateab-hlp.tbm' ...
TBM  =>  Starting parse of 'galateaa-hlp.tbm' ...
TBM  =>  Starting parse of 'bastionb-hlp.tbm' ...
TBM  =>  Starting parse of 'bastiona-hlp.tbm' ...
WARNING: "Could not load help overlay 'bastionamain' as maximum number of help overlays was reached (Max is 30)" at contexthelp.cpp:352
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 18x24 (25.0% wasted)
ANI cursor.ani with size 18x24 (25.0% wasted)
TBM  =>  Starting parse of 'wayfarer-hall.tbm' ...
TBM  =>  Starting parse of 'lucifer-hall.tbm' ...
TBM  =>  Starting parse of 'intrepid-hall.tbm' ...
TBM  =>  Starting parse of 'soyakaze-hall.tbm' ...
TBM  =>  Starting parse of 'krios-hall.tbm' ...
TBM  =>  Starting parse of 'galateab-hall.tbm' ...
TBM  =>  Starting parse of 'galateaa-hall.tbm' ...
TBM  =>  Starting parse of 'bastionb-hall.tbm' ...
TBM  =>  Starting parse of 'bastiona-hall.tbm' ...
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 509
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
Compiling new shader:
    Video Playback
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Shader Variant Features:
Discord: connected to user The_E#1047 - 222406109883924480
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
FFMPEG Log: [adpcm_ms @ 0000000002fb9de0] Multiple frames in a packet.
PLR => Loading 'E.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Variables...
PLR => Parsing:  HUD...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Loading complete!
PLR => Verifying 'BTA.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'diaspora.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'E.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'i.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'JAD.json' with version 2...
PLR => Parsing:  Info...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Solaris.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'E.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'E.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Variables...
PLR => Parsing:  HUD...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Loading complete!
CSG => Loading 'E.freespace.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
CSG => Loading 'E.freespace.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.281 (0.281)
Compiling new shader:
    NanoVG shader
   Loading built-in default shader for: nanovg-v.sdr
   Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'Apollo.pof' into slot '0'
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
    Shadow Mapping
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Utility mapping
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Utility mapping
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Utility mapping
    Deferred lighting
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Utility mapping
    Deferred lighting
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Utility mapping
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Utility mapping
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Utility mapping
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Utility mapping
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Utility mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Utility mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Utility mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Utility mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'CockpitglassB' is detail level 1 of 'CockpitglassA'
Submodel 'CockpitglassC' is detail level 2 of 'CockpitglassA'
Submodel 'gunsB' is detail level 1 of 'gunsA'
Submodel 'missilesB' is detail level 1 of 'missilesA'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
Frame  0 too long!!: frametime = 1.035 (1.035)
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Submodel Transforms
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Submodel Transforms
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Utility mapping
    Ambient Occlusion Map
WARNING: Failed to find uniform 'sMiscmap'.
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Utility mapping
    Submodel Transforms
    Ambient Occlusion Map
WARNING: Failed to find uniform 'sMiscmap'.
Compiling new shader:
    Batched bitmaps
   Loading built-in default shader for: batched-v.sdr
   Loading built-in default shader for: batched-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Unloading model 'Apollo.pof' from slot '0'
CSG => Loading 'E.freespace.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.675 (0.675)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
PLR => Saving 'E.json' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation... 
BMPMAN: Found EFF (shockwave01.eff) with 160 frames at 25 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'sm1-06a.fs2'
Hmmm... Extension passed to mission_load...
Loading model 'subspacenode.pof' into slot '0'
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
Starting mission message count : 209
Ending mission message count : 220
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'Apollo.pof' into slot '1'
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'CockpitglassB' is detail level 1 of 'CockpitglassA'
Submodel 'CockpitglassC' is detail level 2 of 'CockpitglassA'
Submodel 'gunsB' is detail level 1 of 'gunsA'
Submodel 'missilesB' is detail level 1 of 'missilesA'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Loading model 'Orion_FS1.pof' into slot '2'
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Subsystem 'fighterbay' on ship Orion_FS1.pof is not recognized as a common subsystem type
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Turret02b' is detail level 1 of 'Turret02a'
Submodel 'Turret03b' is detail level 1 of 'Turret03a'
Submodel 'Turret04b' is detail level 1 of 'Turret04a'
Submodel 'Turret05b' is detail level 1 of 'Turret05a'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Submodel 'Turret01b' is detail level 1 of 'Turret01a'
Allocating space for at least 25 new ship subsystems ...  a total of 200 is now available (25 in-use).
Loading model 'Shaitan.pof' into slot '3'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
ANI targhit1 with size 31x21 (34.4% wasted)
Loading model 'starfield.pof' into slot '4'
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
OpenGL: Created 512x512 FBO!
Loading model 'Asteroid-BrownSmall.pof' into slot '5'
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
    Ambient Occlusion Map
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'Asteroid-BrownMedium.pof' into slot '6'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'Asteroid-BrownLarge.pof' into slot '7'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
=================== STARTING LEVEL DATA LOAD ==================
FFMPEG Log: [adpcm_ms @ 000000000e4f8600] Multiple frames in a packet.
Loading model 'Centaur.pof' into slot '8'
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Animated Effects
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Fog Effect
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    Clip Plane
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'scarab.pof' into slot '9'
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
About to page in ships!
ANI shield-f04 with size 112x93 (27.3% wasted)
ANI shield-b03 with size 112x93 (27.3% wasted)
Loading model 'MX-50.pof' into slot '10'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'Fury.pof' into slot '11'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'S_Rockeye.pof' into slot '12'
Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
Loading model 'S_Bomb.pof' into slot '13'
Submodel 'bomblod2' is detail level 1 of 'bomblod1'
Loading model 'cmeasure01.pof' into slot '14'
Loading model 'ShivanCM.pof' into slot '15'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'VasudanCM.pof' into slot '16'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading warp model 'warp.pof'
Loading model 'warp.pof' into slot '17'
Loading model 'debris01.pof' into slot '18'
Loading model 'debris02.pof' into slot '19'
BMPMAN: Found EFF (terranblobmuzzle.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (terranblobmuzzle2.eff) with 6 frames at 15 fps.
BMPMAN: Found EFF (avengermuzzleflash.eff) with 5 frames at 45 fps.
BMPMAN: Found EFF (ml16muzzle.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (disruptormuzzle.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (disruptorspin.eff) with 8 frames at 40 fps.
Paging in mission messages
Stopping model page in...
ANI 2_support1.ani with size 173x39 (39.1% wasted)
ANI 2_damage1.ani with size 237x40 (37.5% wasted)
ANI 2_wingman1.ani with size 114x86 (32.8% wasted)
ANI 2_wingman2.ani with size 57x86 (32.8% wasted)
ANI 2_wingman3.ani with size 23x86 (32.8% wasted)
ANI 2_toggleX.ani with size 90x31 (3.1% wasted)
ANI 2_countermeasure1.ani with size 100x25 (21.9% wasted)
ANI 2_head1.ani with size 256x206 (19.5% wasted)
ANI 2_directives1.ani with size 256x20 (37.5% wasted)
ANI 2_weapons1_b.ani with size 233x33 (48.4% wasted)
ANI 2_weapons2_b.ani with size 233x19 (40.6% wasted)
ANI 2_objectives1.ani with size 237x34 (46.9% wasted)
ANI 2_message1.ani with size 256x20 (37.5% wasted)
ANI 2_message2.ani with size 256x17 (46.9% wasted)
ANI 2_netlag1.ani with size 47x48 (25.0% wasted)
ANI 2_targhit1.ani with size 50x35 (45.3% wasted)
ANI 2_escort1.ani with size 239x21 (34.4% wasted)
ANI 2_escort2.ani with size 239x19 (40.6% wasted)
ANI 2_escort3.ani with size 239x22 (31.3% wasted)
ANI 2_time1.ani with size 76x38 (40.6% wasted)
ANI 2_targetview1.ani with size 219x250 (2.3% wasted)
ANI 2_targetview2x.ani with size 8x154 (39.8% wasted)
ANI 2_radarx.ani with size 314x255 (0.4% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_kills1.ani with size 130x25 (21.9% wasted)
ANI 2_energy1.ani with size 20x66 (48.4% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f04.ani with size 112x93 (27.3% wasted)
ANI shield-b03.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
Bmpman: 2266/4096 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 666,  Estimated count = 719
================================================
SCRIPTING: Starting flashy deaths script loading

Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 1

Class: gtf apollo
DRM: 0.25
DE: 3
DM: 1

Class: gtf valkyrie
DRM: 0.25
DE: 3
DM: 1

Class: gtf hercules
DRM: 0.25
DE: 3
DM: 1

Class: gtf loki
DRM: 0.25
DE: 3
DM: 1

Class: gtf loki#stealth
DRM: 0.25
DE: 3
DM: 1

Class: gtf angel
DRM: 0.25
DE: 3
DM: 1

Class: gtb athena
DRM: 0.25
DE: 3
DM: 1

Class: gtb zeus
DRM: 0.25
DE: 3
DM: 1

Class: gtb medusa
DRM: 0.25
DE: 3
DM: 1

Class: gtb ursa
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gts centaur
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gts centaur#charon
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gtt elysium
DRM: 0.25
DE: 3
DM: 1

Class: gtt hunter
DRM: 0.25
DE: 3
DM: 1

Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: tc 2
DRM: 0.25
DE: 3
DM: 1

Class: tsc 2
DRM: 0.25
DE: 3
DM: 1

Class: ttc 1
DRM: 0.25
DE: 3
DM: 1

Class: gtfr chronos
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tac 1
DRM: 0.25
DE: 3
DM: 1

Class: gtc fenris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus#bigblast
DRM: 0.25
DE: 3
DM: 1
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: terran probe
DRM: 0.25
DE: 3
DM: 1

Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#amadeus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#bastion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#eisenhower
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#galatea
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#goliath
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#intrepid
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#krios
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#legion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#minnow
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#myrmidon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#repulse
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#soyakaze
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades#scan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades#scancapital
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti polaris extension
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti polaris pylon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: terran asteroid base
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 1

Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 1

Class: gtep hermes
DRM: 0.25
DE: 3
DM: 1

Class: gtsc faustus#medical
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtfr chronos#medical
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tac 1#medical
DRM: 0.25
DE: 3
DM: 1

Class: gtt elysium#medical
DRM: 0.25
DE: 3
DM: 1

Class: pvf ulysses
DRM: 0.25
DE: 3
DM: 1

Class: pvf anubis
DRM: 0.25
DE: 3
DM: 1

Class: pvf seth
DRM: 0.25
DE: 3
DM: 1

Class: pvf horus
DRM: 0.25
DE: 3
DM: 1

Class: pvf thoth
DRM: 0.25
DE: 3
DM: 1

Class: pvb osiris
DRM: 0.25
DE: 3
DM: 1

Class: pvb amun
DRM: 0.25
DE: 3
DM: 1

Class: pvb sekhmet
DRM: 0.25
DE: 3
DM: 1

Class: pvdr jackal
DRM: 0.25
DE: 3
DM: 1

Class: pvs scarab
DRM: 0.25
DE: 3
DM: 1

Class: pvt isis
DRM: 0.25
DE: 3
DM: 1

Class: pvfr bast
DRM: 0.25
DE: 3
DM: 1

Class: vc 3
DRM: 0.25
DE: 3
DM: 1

Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: vac 4
DRM: 0.25
DE: 3
DM: 1

Class: pvfr satis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: pvc aten
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: pvc aten#hulk1
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: pvc aten#hulk2
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: pvc aten#hulk3
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: pvsc imhotep
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: vasudan probe
DRM: 0.25
DE: 3
DM: 1

Class: pvd typhon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: pvd typhon#hulk
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: pvi karnak
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: karnak reactor
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: karnak reactor#cargo
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: pvi shah extension
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: pvi shah pylon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: vasudan asteroid base
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: pvsg ankh
DRM: 0.25
DE: 3
DM: 1

Class: pvep ra
DRM: 0.25
DE: 3
DM: 1

Class: sf dragon
DRM: 0.25
DE: 3
DM: 1

Class: sf dragon#weakened
DRM: 0.25
DE: 3
DM: 1

Class: sf dragon#terrans
DRM: 0.25
DE: 3
DM: 1

Class: sf basilisk
DRM: 0.25
DE: 3
DM: 1

Class: sf manticore
DRM: 0.25
DE: 3
DM: 1

Class: sf scorpion
DRM: 0.25
DE: 3
DM: 1

Class: sf gorgon
DRM: 0.25
DE: 3
DM: 1

Class: sb shaitan
DRM: 0.25
DE: 3
DM: 1

Class: sb nephilim
DRM: 0.25
DE: 3
DM: 1

Class: sb seraphim
DRM: 0.25
DE: 3
DM: 1

Class: sb nahema
DRM: 0.25
DE: 3
DM: 1

Class: st azrael
DRM: 0.25
DE: 3
DM: 1

Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: sc 5
DRM: 0.25
DE: 3
DM: 1

Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 2
DRM: 0.25
DE: 3
DM: 1

Class: sc cain
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sc lilith
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sd demon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd demon#scan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd demon#scancapital
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer#scan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer#scancapital
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ssg trident
DRM: 0.25
DE: 3
DM: 1

Class: sslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200

Class: lrsslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200

Class: nusslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200

Class: nulrsslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200

Class: barracuda
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: tsunami
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: serkr
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: serkr#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: harbinger
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: harbinger#end
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: tsunami#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: harbinger#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
Level load took 7.410000 seconds.
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
Frame  0 too long!!: frametime = 12.605 (12.605)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter04 with size 32x28 (12.5% wasted)
ANI iconfighter05 with size 32x28 (12.5% wasted)
ANI icon_ml16 with size 56x24 (25.0% wasted)
ANI icon_disruptor with size 56x24 (25.0% wasted)
ANI icon_MX50 with size 56x24 (25.0% wasted)
ANI icon_fury with size 56x24 (25.0% wasted)
ANI IconCapital with size 97x29 (9.4% wasted)
ANI FadeIconCapital with size 97x29 (9.4% wasted)
ANI FadeIconCapital.ani with size 97x29 (9.4% wasted)
ANI IconWaypoint with size 23x26 (18.8% wasted)
ANI FadeIconWaypoint with size 23x26 (18.8% wasted)
ANI FadeIconWaypoint.ani with size 23x26 (18.8% wasted)
ANI iconasteroid with size 117x123 (3.9% wasted)
ANI FadeiconAsteroid with size 117x123 (3.9% wasted)
ANI FadeiconAsteroid.ani with size 117x123 (3.9% wasted)
ANI iconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
ANI iconunknownw with size 62x42 (34.4% wasted)
ANI FadeIconUnknownw with size 62x42 (34.4% wasted)
ANI FadeIconUnknownw.ani with size 62x42 (34.4% wasted)
Frame  0 too long!!: frametime = 0.410 (0.410)
ANI IconCapital.ani with size 97x29 (9.4% wasted)
ANI IconWaypoint.ani with size 23x26 (18.8% wasted)
CSG => Saving 'E.freespace.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  39.037
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Diffuse Mapping
    Submodel Transforms
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Diffuse Mapping
    Submodel Transforms
    High Dynamic Range
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Deferred lighting
    High Dynamic Range
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    High Dynamic Range
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    High Dynamic Range
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    High Dynamic Range
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    High Dynamic Range
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    High Dynamic Range
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    High Dynamic Range
    Ambient Occlusion Map
WARNING: Failed to find uniform 'sHeightmap'.
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Utility mapping
    Deferred lighting
    High Dynamic Range
    Ambient Occlusion Map
WARNING: Failed to find uniform 'sMiscmap'.
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    High Dynamic Range
    Ambient Occlusion Map
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    High Dynamic Range
    Ambient Occlusion Map
WARNING: Failed to find uniform 'sHeightmap'.
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Parallax Mapping
    Environment Mapping
    Deferred lighting
    Submodel Transforms
    High Dynamic Range
    Ambient Occlusion Map
WARNING: Failed to find uniform 'sHeightmap'.
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Glow Mapping
    Specular Mapping
    Normal Mapping
    Environment Mapping
    Utility mapping
    Deferred lighting
    Submodel Transforms
    High Dynamic Range
    Ambient Occlusion Map
WARNING: Failed to find uniform 'sMiscmap'.
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    High Dynamic Range
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    High Dynamic Range
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Submodel Transforms
    High Dynamic Range
Compiling new shader:
    Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
    Lighting
    Diffuse Mapping
    Specular Mapping
    Environment Mapping
    Submodel Transforms
    High Dynamic Range
WARNING: Failed to find uniform 'tex'.
Compiling new shader:
    Tonemapping
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: tonemapping-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
    Lightshafts
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'depth_tex'.
WARNING: Failed to find uniform 'timer'.
ANI Head-TP2b.ani with size 160x120 (6.3% wasted)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_GAME_PLAY (2)
Cleanup: Deleted 167 objects
SOUND: C:\projects\fs2open-github-com\code\sound\ds.cpp:619 - OpenAL error = 'Invalid Operation'
Unloading in mission messages
Unloading model 'subspacenode.pof' from slot '0'
CSG => Saving 'E.freespace.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
PLR => Saving 'E.json' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'E.freespace.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
Unloading model 'Apollo.pof' from slot '1'
Unloading model 'Orion_FS1.pof' from slot '2'
Unloading model 'Shaitan.pof' from slot '3'
Unloading model 'starfield.pof' from slot '4'
Unloading model 'Asteroid-BrownSmall.pof' from slot '5'
Unloading model 'Asteroid-BrownMedium.pof' from slot '6'
Unloading model 'Asteroid-BrownLarge.pof' from slot '7'
Unloading model 'Centaur.pof' from slot '8'
Unloading model 'scarab.pof' from slot '9'
Unloading model 'MX-50.pof' from slot '10'
Unloading model 'Fury.pof' from slot '11'
Unloading model 'S_Rockeye.pof' from slot '12'
Unloading model 'S_Bomb.pof' from slot '13'
Unloading model 'cmeasure01.pof' from slot '14'
Unloading model 'ShivanCM.pof' from slot '15'
Unloading model 'VasudanCM.pof' from slot '16'
Unloading model 'warp.pof' from slot '17'
Unloading model 'debris01.pof' from slot '18'
Unloading model 'debris02.pof' from slot '19'
... Log closed, Wed Oct 28 18:40:10 2020
The-E commented 4 years ago

Issue was not present in the 27/10/2020 nightly

bangstk commented 4 years ago

I'm seeing it on 29/10/2020. The original report doesn't mention that this is happening with MediaVPs, not retail graphics.

screen0071

It seems that it only screws up areas where the dust explosion animation draws over other models. but not when it draws over the space background.

Maybe it's a hardware specific rendering issue. I have an Nvidia GTX 970