Closed tomimaki closed 3 years ago
MediaVPS When you look at Shivan Com Node 1 in "Into the Lion's Den", you'll notice rotating parts. But SC2 and SC3 are static. When player flies towards SC2 or SC3, at some distance submodels starts rotating. Before commit below everything was ok.
88c1d8a02a9062c394262aca3888e2debb15c22a is the first bad commit commit 88c1d8a02a9062c394262aca3888e2debb15c22a Author: Goober5000 <ipw47@mailbox.org> Date: Sat Dec 12 02:04:02 2020 -0500 consolidate model instance code code/ai/aibig.cpp | 3 +- code/ai/aicode.cpp | 5 +- code/ai/aiturret.cpp | 13 +- code/decals/decals.cpp | 11 +- code/hud/hudtarget.cpp | 1 - code/menuui/techmenu.cpp | 21 +- code/mission/missionparse.cpp | 2 +- code/missionui/redalert.cpp | 2 +- code/model/model.h | 53 ++--- code/model/modelanim.cpp | 54 ++--- code/model/modelcollide.cpp | 13 +- code/model/modelread.cpp | 381 ++++++++++++---------------------- code/model/modelrender.cpp | 35 +--- code/network/multi_obj.cpp | 24 ++- code/network/multimsgs.cpp | 16 +- code/object/collideshipship.cpp | 10 +- code/parse/sexp.cpp | 40 ++-- code/scripting/api/objs/subsystem.cpp | 10 +- code/ship/ship.cpp | 61 +++--- code/ship/ship.h | 4 +- code/ship/shipfx.cpp | 31 +-- code/ship/shiphit.cpp | 6 +- 22 files changed, 352 insertions(+), 444 deletions(-)
Will take a look. The same thing happens with the Faustus in "Rebels & Renegades".
MediaVPS When you look at Shivan Com Node 1 in "Into the Lion's Den", you'll notice rotating parts. But SC2 and SC3 are static. When player flies towards SC2 or SC3, at some distance submodels starts rotating. Before commit below everything was ok.