CC @EatThePath
Setting the AI Secondary Range AWARE flag makes the AI use vanilla trebuchets against targets.
This is actually quite cool, but it's a bit beyond the scope of what this flag is supposed to do.
Used AI Profile for the record
$Predict Position Delay: 0, 0, 0, 0, 0
$Max Turret Target Ownage: 99, 99, 99, 99, 99
$Detail Distance Multiplier: 1.0, 1.5, 2.0, 3.0, 4.0
$smart shield management: YES
$huge turret weapons ignore bombs: YES
$use newtonian dampening: YES
$fix linked primary weapon decision bug: YES
$fix ramming stationary targets bug: YES
$prevent turrets targeting too distant bombs: YES
$allow vertical dodge: YES
$force beam turrets to use normal fov: YES
$fix AI class bug: YES
$advanced turret fov edge checks: YES
$require turrets to have target in fov: YES
$fix heat seekers homing on stealth ships bug: YES
$allow primary link at mission start: YES
$ai guards specific ship in wing: YES
$fighters/bombers with no shields can manage ETS: YES
$fix ai path order bug: YES
$use actual primary range: YES
$better combat collision avoidance for fightercraft: YES
$friendly ships use AI profile countermeasure chance: YES
$fixed ship-weapon collisions: YES
$AI secondary range awareness: Aware
$turret target recheck time: 500
$fix keep-safe-distance: YES
CC @EatThePath Setting the AI Secondary Range AWARE flag makes the AI use vanilla trebuchets against targets. This is actually quite cool, but it's a bit beyond the scope of what this flag is supposed to do.
Used AI Profile for the record