Open Durandal-Thoth opened 1 year ago
I'm maybe thinking about tackling this. Can you detail exactly what each of your changes would be? I think I fully understand, but just to be sure. Looks like each Use Range is to set a rand hull percent (or velocity, etc)?
That’s how I envisioned it working, yeah. Allows you to specify a rand range for each of those values.
Pretty straightforward - there's room in the ship editor for fields to define a random range of numbers which would previously need to be defined via SEXP, as well as additional flags for subsystems. Could save time and would definitely save event bloat in the events editor.
Turret Locked flag is removed in favor of Subsystem locked, allowing developers to lock individual turrets.
Attached is a proposal for the new UI layout.
I understand that MFC is a pain and that not all of this may be feasible until QTFred.