Entities are curial for referencing where a possible target position (ex; doors, player spawn, and lamp positions).
Entities are usually scanned through matching the string with whatever, but I want to make it modular. So I may end up using a hashmap. Then again I'm unsure if each entity stores different data.
A system has been implemented in a unrealsed version, but the only complaint I have is that the entities are hardcoded and cannot be added without modifying the crate.
Entities are curial for referencing where a possible target position (ex; doors, player spawn, and lamp positions).
Entities are usually scanned through matching the string with whatever, but I want to make it modular. So I may end up using a hashmap. Then again I'm unsure if each entity stores different data.