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scratchcpp
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libscratchcpp
C++ library for building Scratch project players
Apache License 2.0
22
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7
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Add support for list references
#589
adazem009
opened
5 days ago
0
LLVM: Add Compiler class
#588
adazem009
opened
5 days ago
0
Add layer order change signal to Drawable
#587
adazem009
opened
1 week ago
0
Implement bubble layering
#586
adazem009
closed
1 week ago
0
Fix #584: Clamp effect values in Target
#585
adazem009
closed
1 week ago
0
Graphic and sound effect values should be clamped in Target
#584
adazem009
closed
1 week ago
0
Stop "other scripts in stage" block doesn't load
#583
adazem009
closed
2 hours ago
0
Add color method to IExtension
#582
adazem009
opened
2 weeks ago
0
LLVM: Refactor extension API
#581
adazem009
closed
2 weeks ago
0
Implement monitor auto-positioning
#580
adazem009
closed
2 weeks ago
0
Create missing variable and list monitors before setting visibility
#579
adazem009
closed
2 weeks ago
0
Broadcast and wait block doesn't wait for all broadcasts
#578
adazem009
closed
25 minutes ago
0
LLVM: Add Thread class
#577
adazem009
closed
2 weeks ago
0
LLVM: Refactor List class
#576
adazem009
closed
2 weeks ago
0
LLVM: Refactor Value class
#575
adazem009
closed
2 weeks ago
0
Drop bytecode VM and compile to LLVM IR
#574
adazem009
opened
3 weeks ago
7
Fix #563: Refactor broadcasts using promise API
#573
adazem009
closed
3 weeks ago
0
Fix #522: Fix switch costume/backdrop behavior
#572
adazem009
closed
4 weeks ago
0
Proccessed bubble text isn't passed to target interface
#571
adazem009
closed
4 weeks ago
0
Implement sensing_coloristouchingcolor block
#570
adazem009
closed
1 month ago
0
Implement sound effects
#569
adazem009
closed
1 month ago
0
Optimize target processing
#568
adazem009
closed
1 month ago
0
Projects with duplicate variable/list IDs are not loaded correctly
#567
adazem009
closed
1 month ago
0
Add API for unsupported blocks
#566
adazem009
closed
1 month ago
0
Load coordinates of top level blocks
#565
adazem009
closed
1 month ago
0
The Value class shouldn't use utf8cpp functions in the header file
#564
adazem009
closed
1 month ago
0
Resetting a running broadcast doesn't stop wait blocks
#563
adazem009
closed
3 weeks ago
0
Broadcast fixes
#562
adazem009
closed
1 month ago
0
Fix #556: Rewrite download algorithm
#561
adazem009
closed
1 month ago
0
IEngine::findBroadcast() should return a list of broadcasts
#560
adazem009
closed
1 month ago
0
Fix #551: Fix broadcast referencing
#559
adazem009
closed
1 month ago
0
Fix #549: Fix dropdown menu detection
#558
adazem009
closed
1 month ago
0
fix #550: Merge Shadow and NoShadow compiler code
#557
adazem009
closed
1 month ago
0
Parallel asset downloading isn't implemented correctly
#556
adazem009
closed
1 month ago
0
IEngine::broadcast() should use int instead of unsigned int
#555
adazem009
closed
1 month ago
0
Clear questions, text bubbles and graphic effects when project/thread stops
#554
adazem009
closed
5 months ago
0
Crash when cloning a cloned sound
#553
adazem009
closed
5 months ago
0
Sounds that aren't loaded shouldn't load when cloning
#552
adazem009
closed
5 months ago
0
Some broadcast blocks are not compiled
#551
adazem009
closed
1 month ago
0
Crash when compiling "no shadow" inputs with values
#550
adazem009
closed
1 month ago
0
Dropdown menus are not detected correctly
#549
adazem009
closed
1 month ago
0
The sensing_of block doesn't read variables correctly when used in clones
#548
adazem009
closed
5 months ago
0
Stopping the project should remove threads owned by clones
#547
adazem009
closed
5 months ago
0
Add sprite size limit
#546
adazem009
closed
5 months ago
0
Crash in projects with variables in edge-activated hat inputs
#545
adazem009
closed
5 months ago
0
Implement the when touching object block
#544
adazem009
closed
5 months ago
0
Add global volume API
#543
adazem009
closed
5 months ago
0
Add stopped signal
#542
adazem009
closed
5 months ago
0
Add minimal build test workflow
#541
adazem009
closed
5 months ago
0
Move target property from Sound to Asset
#540
adazem009
opened
5 months ago
0
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