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screeps
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[BUG Report] 'PowerCreep.ticksToLive' returns broken 'null' value on an unsapwned power-creep
#144
HerrKai
opened
1 month ago
0
add factory convenience property to Room, per storage/terminal
#143
wtfrank
opened
1 month ago
0
Increase creep.say character limit
#142
KingSupernova31
opened
3 months ago
0
constructionSites scan fewer objects
#141
asquared31415
opened
6 months ago
0
Refactor recommendation for Structure.isActive
#140
CarsonBurke
closed
2 months ago
0
Destroying structure by invoking `Structure#destroy` is not logged by `Room#getEventLog`
#139
astro-angelfish
opened
1 year ago
0
Upgrade to Latest Node Versions
#138
winrid
opened
1 year ago
2
Update `checkConstructionSite`
#137
Josef37
closed
1 year ago
3
Use `range` option in `RoomPosition.findClosestByPath`
#136
Josef37
closed
1 year ago
1
How to debug VMs
#135
Josef37
opened
1 year ago
0
Easy Performance Improvements (Reducing lodash filter and shallow clone in hot path)
#134
winrid
opened
1 year ago
8
Use constants for movement fatigue
#133
jollygreenlaser
opened
2 years ago
0
Fix incorrect return types for Game.market.getHistory()
#131
SystemParadox
opened
4 years ago
0
creep.moveTo calculates new Path when creep fatigued and reusePath and visualizePathStyle is used
#130
Xtrapat
opened
4 years ago
1
fix(processor): use data object in EVENT_OBJECT_DESTROYED
#129
Szpadel
opened
4 years ago
1
Creep.prototype.attackController wastes CPU using _getActiveBodyparts
#128
iamgqr
opened
4 years ago
0
[Optimization] processor/roads/tick
#127
Mysak0CZ
opened
4 years ago
1
Allow user to extend the Array prototype
#126
ghost
opened
4 years ago
3
chore(deps): bump brace-expansion from 1.1.6 to 1.1.11
#125
dependabot[bot]
opened
4 years ago
0
chore(deps): bump debug from 2.2.0 to 2.6.9
#124
dependabot[bot]
opened
4 years ago
0
chore(deps): bump lodash from 3.10.1 to 4.17.13
#123
dependabot[bot]
opened
4 years ago
0
chore(deps): bump extend from 3.0.0 to 3.0.2
#122
dependabot[bot]
opened
4 years ago
0
Use range option in findClosestByPath
#121
RiftLurker
opened
4 years ago
2
RoomPosition.findClosestByPath ignores range option - always uses range 1
#120
SystemParadox
opened
5 years ago
0
Properly reset spawning property of the spawn to null after spawn has been completed.
#119
yarwest
closed
5 years ago
1
Spawning not being set to null after spawning
#118
yarwest
closed
5 years ago
2
effects defaults to empty array for all room objects
#117
Will-Crain
opened
5 years ago
4
inactive orders (amount = 0) have wrong price
#116
OrletSoir
opened
5 years ago
0
Unclaim doesn't remove room from user's list of rooms
#115
bridgescodecamp
opened
5 years ago
1
Ptr add factory to room properties
#114
ssmith151
closed
5 years ago
2
Support for returning false by costCallback option of Room.findPath.
#113
xilexio
opened
5 years ago
1
Add missing energySpent to EVENT_BUILD data
#112
pkoziol
opened
5 years ago
1
TypeScript?
#111
ffMathy
closed
4 years ago
0
Switch spatial registers to a sparse array
#110
deft-code
opened
5 years ago
2
Added Novice and Respawn Zone detection To Room Object
#109
sdk2013
closed
5 years ago
5
Spawn.spawning.setDirections() unable to change number of directions
#108
laverdet
closed
5 years ago
6
Implement cache for active structures in rooms
#107
Flya
opened
5 years ago
2
Lodash v3.10.0 to v3.10.1 (matches rest of project)
#106
MilesBHuff
closed
5 years ago
1
Engine uses a *slightly* older version of lodash than the rest of Screeps
#105
MilesBHuff
closed
5 years ago
1
Game.cpu.halt() function
#104
laverdet
closed
5 years ago
1
feat: made downgrade timer half-empty on level upgrades/downgrades, made attackController downgrade damage overflow on level downgrade
#103
o4kapuk
closed
5 years ago
0
Enabled custom objects and intents with ivm
#102
AlinaNova21
closed
3 years ago
0
Engine using newly deprecated method
#101
tcdejong
closed
5 years ago
1
feat: new method StructureLab.unboostCreep
#100
o4kapuk
closed
6 years ago
0
Implement StructureLab.unboostCreep / DEV-146
#99
o4kapuk
closed
6 years ago
0
Creep.moveTo tries to path through walls where there is no room exit
#98
tcdejong
closed
5 years ago
1
Fixing position.createConstructionSite name arg
#97
Creosteanu
closed
6 years ago
0
In Processor Keepers
#96
deft-code
closed
5 years ago
4
Allows rangedMassAttack to damage at zero distance
#95
deft-code
closed
6 years ago
0
Add bounds checking for getTerrainAt
#94
magnostherobot
closed
6 years ago
0
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