Open sparr opened 6 years ago
Here's the db entry for the spawn in question:
[ { type: 'spawn',
room: 'W8N3',
x: 32,
y: 17,
name: 'Spawn1',
user: 'c27ea75f29baff7',
energy: 300,
energyCapacity: 300,
hits: 5000,
hitsMax: 5000,
spawning: null,
notifyWhenAttacked: true,
_id: 'bb91a769218034d',
meta:
{ revision: 1,
created: 1509051240984,
version: 0,
updated: 1509051241595 },
'$loki': 349,
off: false } ]
Here's how it appears in the client:
It appears this was potentially caused by my using a patched engine, but I cannot find anything in my patch that would cause this behavior. Please keep this issue open for a short while as I attempt to narrow down the misbehavior?
Fixing some uses of global
/C
in that patch made the problem go away. However, I believe there still remains a bug here in that this failure was silent on the server/log side. Whatever was going wrong, it should have produced some error log output.
I have just init'd a brand new server, connected and created a player, then placed a spawn. Immediately I check and find that
Game.spawns.Spawn
is undefined,Game.rooms.W8N3.find(FIND_MY_STRUCTURES)
finds only the room controller,Game.getObjectById(idofthespawn)
returns null.I have no idea how to further troubleshoot this. I encountered this problem first while using the cli to create some buildings to run some experiments, but later boiled it down to just a spawn on a fresh server.