scriptorum / flaxen

Haxe game engine with entity component system
MIT License
26 stars 2 forks source link

Clarify all time units #5

Closed scriptorum closed 9 years ago

scriptorum commented 9 years ago

When referring to time, always refer to them as ms or sec, so that the unit is clear. There are some places that are vague, although some of it is just passing on the vagueness from the dependent libs.

scriptorum commented 9 years ago

"Some places" this is vague? You know what's vague? This issue report. ;)