Open scriptorum opened 9 years ago
Look into supporting alternate frame rates, such as a time accumulator (semi-fixed time step), variable with min/max limiter, and dual frame rates (fixed for physics/game logic, variable for particle effects etc).
Articles on the subject: http://gafferongames.com/game-physics/fix-your-timestep/ http://www.koonsolo.com/news/dewitters-gameloop/
Look into supporting alternate frame rates, such as a time accumulator (semi-fixed time step), variable with min/max limiter, and dual frame rates (fixed for physics/game logic, variable for particle effects etc).
Articles on the subject: http://gafferongames.com/game-physics/fix-your-timestep/ http://www.koonsolo.com/news/dewitters-gameloop/