scriptorum / flaxen

Haxe game engine with entity component system
MIT License
26 stars 2 forks source link

Support alternative frame rates #9

Open scriptorum opened 9 years ago

scriptorum commented 9 years ago

Look into supporting alternate frame rates, such as a time accumulator (semi-fixed time step), variable with min/max limiter, and dual frame rates (fixed for physics/game logic, variable for particle effects etc).

Articles on the subject: http://gafferongames.com/game-physics/fix-your-timestep/ http://www.koonsolo.com/news/dewitters-gameloop/