Closed DarkLotus closed 6 years ago
Thank you for your Request! As we speak I´m moving to another place and dont have any computer to review your code. I will do this asap I´m able to do so (prolly mid\end August).
No rush, was to see if there was anyone alive on the other end as much as anything. Just got back into UO and writing some scripts so I'll probably have a few more tweaks to add as well over the next month or two.
On Mon, Jul 30, 2018 at 5:29 PM, Crome696 notifications@github.com wrote:
Thank you for your Request! As we speak I´m moving to another place and dont have any computer to review your code. I will do this asap I´m able to do so (prolly mid\end August).
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Crome696/ScriptSDK/pull/18#issuecomment-408772427, or mute the thread https://github.com/notifications/unsubscribe-auth/ABAdaKyirD4izCphK_MI6gM5_Cw6ewEkks5uLrXTgaJpZM4VlFhF .
Well due close to zero interest i kinda stopped the further development for a while now. I stopped playing uo like a year ago and planned only to develop sdk further. But for some reasons i kinda miss uo. So planning on coming back myself after moving and then i will also update SDK further. Any support and help is appreciated.
Hah UO is like that, every few years I come back for a couple of months and get sucked in. Great project btw, Its a far step forward than cheffe's uo.dll with C# that i was using last time i got into UO.
On Tue, Jul 31, 2018 at 12:04 AM, Crome696 notifications@github.com wrote:
Well due close to zero interest i kinda stopped the further development for a while now. I stopped playing uo like a year ago and planned only to develop sdk further. But for some reasons i kinda miss uo. So planning on coming back myself after moving and then i will also update SDK further. Any support and help is appreciated.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Crome696/ScriptSDK/pull/18#issuecomment-408874980, or mute the thread https://github.com/notifications/unsubscribe-auth/ABAdaKg5ZkqN_C09dXuxVpjPirxdeJrWks5uLxJ8gaJpZM4VlFhF .
So i reviewed your commited Changes and request a few changes:
ScriptSDK.sln you added your locale configurations into it including your own project. Please remove that.
ScriptSDK/Attributes/JournalHelper.cs I saw you added a function public bool InJournal(string[] content). The idea is good but then we need also an IEnumerable
ScriptSDK/Attributes/MovingHelper.cs Here we should overload the functions which previously called byte and now sends a Map struct. The reason is, its nice to use an enumeration and then "cast" it to byte but freeshards might have own maps and could not use those functions without an extending of SDK. So please correct that again, make the original function as byte and add a second function ( its called overloading) with Map as Parameters which calls the original function and pass Map as byte.
ScriptSDK/Stealth API/Stealth.cs Same as Movinghelper. We should avoid doublecode. Stealth.cs is the raw API and should mirror exact what Stealth expose. so please remove that change there and call it by the original movinghelper functions.
Thank you for your submissions and i hope we will see more code by you
Cheers Crome
As per title, just some minor additions to make life easier.