Open scrom opened 10 years ago
Hidden exits from objects other than doors are in progress - they'll be a precursor to this.
an exit now has a "description". if a player "go"'s through an exit with a custom description, they'll get that added to the status.
we don't yet had custom wording for "discovering" an exit.
Hidden exits from non-doors now work - use the usual "search" type activities to find a hidden exit.
using any exit (hidden or not) will now return an optional exit description.
in order to get more than this, we'll need a "showDescription" and a "hideDescription" (both applied to the exit, not the owning object I think).
This is probably the point we need to start adding "attributes" to the exit constructor interface rather than manually adding even more parameters.
allow exits to carry their own descriptions and for these to be different depending on whether they're hidden or not. The description isn't mandatory.