scrom / Experiments

a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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support poisoning of player and NPCs #247

Open scrom opened 10 years ago

scrom commented 10 years ago

similar to contagion - a poison would have an antidote (like antibodies) and symptoms but would not be contagious between NPCs. It would be transmittable from objects though. In addition, it may be caught by being in a given location - e.g. poison gas

scrom commented 9 years ago

poison gas might be implemented as a "trap" object within a location - triggered by either an entry or exit trigger or by moving another object. Might want tin investigate "traps" as a new issue though.

scrom commented 9 years ago

main thing with poison vs contagion is that the poison cure will have a limited lifespan, antibodies last longer.

Some anti-poisons may only be used after poisoning, others may be taken as preventatives and last for so long before expiring.