scrom / Experiments

a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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implement missing scenery #264

Open scrom opened 10 years ago

scrom commented 10 years ago

a number of location descriptions reference scenery. Although specific objects are listed in the inventory of a location, other objects may be in the description that a player may want to interact with.

These should be implemented as "scenery" artifact types. Examples are "reception desk", "walls" etc.

scrom commented 10 years ago

note - the artifact type is already implemented and has some working examples - this issue is simply to add the missing items to the map data.

scrom commented 10 years ago

in progress

scrom commented 9 years ago

there's a huge amount to add to this to do a decent job * but* it's still ongoing.

scrom commented 9 years ago

Indoor/outdoor locations will now autogenerate basic missing scenery if not defined (walls, floor, sky, ceiling)

scrom commented 9 years ago

more scenery added - bathrooms and toilets now all plumbed in (as it were) :)

scrom commented 9 years ago

still well over a hundred or more things to add!