Closed scrom closed 8 years ago
setting a subtype of "emergency" should probably work for this. if a creature has a destination that is only accessible via an emergency door, a creature should still be able to take that route (but ensure the door is closed afterward)
another short-term option for the fire exits is to mark them as immediate auto-close so that they're not left open.
I've decided to add paired (locked) doors that autolock from the outside for starters
there's an odd issue with the first of these (smoking area). The door in the smoking area doesn't report to the player that it's closing - not sure why.
Issue identified (and fixed) Linked exits were being exposed but as player didn't have a key for the door on the other side, it wasn't being unlocked / opened. Resolved with a (dirty) hack of generating a skeleton key and unlocking.
As part of fixing this issue, messaging around exits closing behind the player has also been improved.
decided to leave the "emergency" aspect for now as the doors are no longer left open.
And leaving them open.
They should only open from the inside and auto-close (easier fix). But most NPC should not use "emergency" doors except when fleeing.
Wonder whether it's possible to mark doors as emergency and make this a bit more real.