Closed scrom closed 9 years ago
Follow call should be:
case 'follow':
if (!(_object0)) { _object0 = _object1 };
description = _player.follow(_verb, _object0, map);
if player has sufficient hunt experience they should be able to follow a trail. if they have no hunt experience, if the creature they want to follow has only just left the current location, player should be able to follow - location.getExitWithNamedCreature (most effective way is a combination of finding which location has the named creature in plus validating their trace is fresh (Math.floor(map.getLocationCount()/5))
this works and it's really cool! :D
Hunt and hunt upgrades are both delivered via missions/rewards, not in the core game logic so the availability of this feature is driven mostly by game data
Offer a reward for hunting more than say 10 times. (in a mission) increase hunt level and implement "follow" action.
follow action will only work if player has a high enough hunting skill (2 or more I guess).
this would require tracking how many times a player has hunted someone