scrom / Experiments

a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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Improve plane crash/zombie game balance... #381

Closed scrom closed 8 years ago

scrom commented 8 years ago

when plane crash happens, simon g destination should be crash site. He should only develop immunity when he gets there. with simon g also having antibodies, the zombie mission is too easy, make it do a bit more damage over time - escalate or mutate

scrom commented 8 years ago

I've decided to leave the biting as-is (and mutation) however there are now 2 strains. Dave's only causes biting, Roger's also causes slowly escalating health damage.

scrom commented 8 years ago

needs a play test before closing.

scrom commented 8 years ago

tweaked this again but needs another play test

scrom commented 8 years ago

Q: - is this now ok?

scrom commented 8 years ago

After all the time changes recently this needed another rebalance. I think it's about right now but it's still tricky to find a balance on this one. In order to support playtesting I've added some further live inspection cheats (+dead, +contagion, +immunity) that help see the state of things more clearly.

Closing for now but will reopen if playtesting shows it's too easy or hard.