scrom / Experiments

a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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Player death should be more intelligent #383

Closed scrom closed 8 years ago

scrom commented 8 years ago

starvation and exhaustion can cause death however in both cases I believe the player will still start to bleed once health < 50% - this isn't necessary.

Furthermore - when a player actually dies, we will have the data to establish whether they starved, burned out or bled (through some form of injury).

We should use this information to be a little more descriptive in how the player has died.

scrom commented 8 years ago

death from contagion, starvation, exhaustion and "other" are now handled differently. in reality, someone exhausted, with contagion who is beaten to death will still be reported as dying from contagion - I think that's ok.