After the refactoring work in issue #400 including changing where delays happen, a creature with a destination hangs around too often
They should only randomly stop if wandering or fleeing.
See john-plant room test logs for example issue.
May need to review and document od vs new logic
After the refactoring work in issue #400 including changing where delays happen, a creature with a destination hangs around too often They should only randomly stop if wandering or fleeing. See john-plant room test logs for example issue. May need to review and document od vs new logic