Closed scrom closed 8 years ago
"Inventory.getObject" (used extremely heavily - eek) needs a new parameter and clever handling of it without breaking anything else.
There's some irony in the fact that this is issue #404 :)
implemented, testing and working.
For example, asking vic to find coffee will direct player to the atrium. Map.getobject should take an extra parameter 'ignoreScenery' and use this to filter out non-significant objects When calling 'find' this should be set to true. Both for creature and player finding.